With the rise of TikTok and even premium content companies like Netflix embracing gamification, interactive media and gaming are on the ascent in streaming video, 扮演Roku的Eric Smith, 47 Games公司. Founder Ben Hoyt, and Chris Pfaff of Chris Pfaff Tech Media discuss at 流媒体 West 2022
2023年1月6日
Robert Reinhardt of videoRx talks about how the recent growth in webcasting services has increased competition while expanding service offerings and lowering prices
2022年8月3日
福克斯体育的克里斯汀·斯科特报道, Cheeshead TV的Aaron Nagler, and FCFL's Patrick Dees discuss how to integrate betting into existing OTT and broadcast sports content, even for engaging gambling novices in this clip from 流媒体 East Connect 2021.
2021年7月28日
球迷控制足球联盟的帕特里克·迪斯, CheesheadTV的Aaron Nagler, 福克斯体育的克里斯汀·斯科特报道, and FuboTV的Pamela Duckworth报道 discuss how gamification in sports streaming enhances the game experience rather than distracting from it, and underscores the generational divide between lean-back viewers and those who expect to be co-creators of live sports experiences.
2021年6月18日
FuboTV的Pamela Duckworth报道, 福克斯体育的克里斯汀·斯科特报道, and Cheesehead TV's Aaron Nagler discuss the kinds of innovative supplementary programming and interaction streaming services are offering sports fans--particularly during times in recent months when there were no sports--and how fans are responding, in this clip from their panel at 流媒体 East Connect 2021.
2021年6月4日
A new study from Ring Digital shows the rise of YouTube as the "go-to" destination for highlight viewing, and finds that the standalone D2C market for highlights is between $2.7元及4元.50亿年
10月16日
Twitch VP Sales Katherine Bowe and Streamer Brooke "Dodger" Thorne discuss streamer community building and interaction in this clip from their fireside chat at Esports & 流媒体西部2019体育流媒体峰会.
3月25日
VisualON SVP and Head of Business Development Michael Jones discusses the challenges and timetable for reaching <1 second latency in large-scale live sports streaming in this clip from Esports & 流媒体西部2019体育流媒体峰会.
2月28日
Lightstream's Stu Grubbs discusses Lightstream's cloud-native live video production architecture in this clip from Esports & 流媒体西部2019体育流媒体峰会.
2020年2月21日
Nitro Circus VP of digital content Remi Guyton discusses emerging opportunities in 动作体育流媒体 in this clip from ESports & 流媒体西部2019体育流媒体峰会.
2020年2月17日
Mux创始人 & Head of Product Steve Heffernan discusses the pros and cons of different methods of lowering latency for large-scale live sports event streaming in this clip from 流媒体 West 2019.
2020年2月14日
康卡斯特技术解决方案的马特·史密斯说, 福克斯体育的迈克尔·巴克林报道, and BC Live's Stefan Richardson discuss what draws audiences ti sports content in this clip from ESports & 流媒体西部2019体育流媒体峰会.
2020年2月12日
University of Oklahoma Assistant Athletic Director Jacob Potter discusses how his department met the challenges of filming golf on a tight budget with a LiveU Solo-driven workflow in this clip from 流媒体 West 2019.
2020年2月10日
Blizzard Director of Live Operations Corey Smith discusses how Blizzard approaches live streaming localization for two globally distributed shows in this clip from a 在线直播 Summit panel at 流媒体 West 2019.
2020年2月5日
We take a look under the hood and explore the four main hardware components that directly affect performance when building or configuring a streaming workstation.
12 Dec 2019
谷歌体育主管 & 娱乐Kiran Paranjpe, 纳斯卡数字媒体总监Brendan Reiley, 世界冲浪联盟高级副总裁里奇·罗宾逊, and WWE SVP Jared Smith discuss what's driving sports streaming in their keynote at 流媒体 West 2019.
12月11日2019
High School GG Executive Director Todd Conley and 1337 Facilities President Jordan Rambis discuss the video gear most commonly used in school Esports streaming workflows in this clip from their presentation at Esports & 2019体育峰会.
12月6日